Prototypes, prototypes, prototypes

29 Nov

Every game has a beginning. A beginning without fancy-panty graphics and only boxes to test how hard I can make the levels.

Unluckily for HOW, it is hard, if not impossible, to show the difficulty without trying it out.

See this screenshot for example:

The green box is the player (don’t worry, I’m not gonna leave it looking like some cheap Flash game from Newgrounds) and the yellow box is the goal for this level.

Seems easy? Not really! Normally in all those easy games you can jump…. and then move mid-air.

In HOW? You can’t. Unless you are jumping forward, your jumps will have no horizontal momentum. Yup, get stuck in one of those holes and… good luck trying to get out!

You think you can skip those very easily? We’ll see about that…

Stay tuned,

M. Jensen


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